Keynote Speakers

Bonnie Mitchell - "Time, Timing and Timelessness: Expanding the Boundaries of Animation"

This keynote presentation will explore various theories of time and connect them to an expanded definition of animation.  A discussion of time cannot exist without connecting it to space.  This talk will focus on both traditional animation and animated works of art that defy the boundaries of the screen. Animation has the ability to emotionally and cognitively affect the audience and alter the perception of time.  Through the use of immersion, interactivity, and the psychological power of design principles, these animated environments challenge our notion of both time and space.

Bonnie Mitchell

Bonnie Mitchell is an experimental animator, curator, and professor in Digital Arts at Bowling Green State University in the United States. Her animation and installations explore spatial and experiential relationships to our physical, social, cultural, and psychological environment through immersion and interaction. 
Mitchell’s large-scale installations invite the viewer to physically enter an environment where the projected animations and sculptural elements immerse the viewer in a conceptual journey through time.  Her experimental visual music animations and installations have been exhibited at numerous festivals, conferences, and exhibitions around the world including the SIGGRAPH and ISEA art exhibitions, Under the Radar, Punta y Raya and many more animation screenings.
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Boris Eldagsen - "/animate - The Rise of AI-Generated Moving Images?"

As an international artist and AI expert, Boris will give an overview of the current possibilities to generate moving images with artificial intelligence.

He will show that the basic rules for creating images also apply to moving images and how easy animation with AI has become.

Boris Eldagsen - Image by Jan Sobottka

Boris Eldagsen

Boris Eldagsen (*1970) is a Berlin-based photomedia artist, who studied fine arts at the art academies of Mainz, Prague and Hyderabad (India) - and philosophy at the universities of Cologne and Mainz.

 

He has exhibited in international institutions and festivals for over 20 years and has been teaching for international art colleges, universities, festivals and museums since 2004. Between 2003 and 2009 he lived in Melbourne and taught at VCA and PSC. Boris is "Head of Digital" at the German Photographic Academy (DFA) and one of the leading AI experts in the international photography scene. In April 2023 he refused the Sony World Photography Awards, admitting that he applied with an AI-generated image to initiate a debate about the relationship between AI-generated images and photography. His stunt became worldwide news and his image THE ELECTRICIAN became one of the most famous of the year.

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Henrik Schønau Fog - "Virtual Production and Real-Time Animation - Opportunities and Challenges"

In this keynote presentation, Henrik will share his experience in creating an 'indie' virtual production studio.

Through examples from various hands-on productions, we’ll explore how virtual production and real-time animation intertwine, discussing novel creative possibilities and strategies for overcoming technical challenges.

Henrik Schønau Fog

Henrik Schønau-Fog is an Associate Professor, PhD and Deputy Head of Department of Media Technology at Aalborg University, Copenhagen Campus. 

Henrik’s work is based on real-time 3D game engines, and he is an expert in virtual production, final pixels in camera productions, in-camera VFX, motion capture animation and adaptive real-time story worlds. After working at DR-TV as a producer in the late 1990'ies, Henrik moved to Switzerland and worked at The Fantastic Cooperation to create a satellite-based internet platform with MTV and Eurosport on board. He then founded Scandinavias first Motion Capture company - MoCap Copenhagen - with clients such as IO interactive and Tivoli, before he pivoted into an academic career as a researcher, lecturer and supervisor.

Henrik is the founder of the ViZARTS project and together with Medialogy students and Amunet Studio, he has created one of the world’s first rear-projection based Virtual Production Training Facilities at AAU’s basement in Copenhagen’s Sydhavn district - with the support from Nordisk Film Fonden. Here filmmakers and techies collaborate to utilize the real-time capabilities of game engines to learn how to create virtual production for animation, film, TV and games.

Henrik is also the co-founder and director of the Samsung Media Innovation Lab for Education (SMILE) where he is working with innovative media-technologies, gamification, transformational games and games for learning. He is furthermore an expert in motivational factors and assessment of engagement in games, learning and interactive media – and loves kitesurfing and snowboarding.
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Michelle & Uriel Kranot - "A Pathway to Immersive Storytelling: From Linear to Participatory"

Michelle and Uri Kranot

Michelle & Uri Kranot

Michelle and Uri Kranot are acclaimed directors and producers, working as a duo for more than 20 years. Additionally, they are members of the Academy of Motion Picture Arts and Sciences and the Académie des César.

Both Michelle and Uri Kranot have been honored with the Grand Jury Prize for Best VR Immersive Work at the 77th La Biennale di Venezia and Best Immersive XR at the 74th Cannes Film Festival.

Furthermore, they are the founders and lead tutors of ANIDOX, a training lab with a focus on animated documentaries. Both hold various key positions as teachers, researchers and producers in the Center for Visual Storytelling at the Animation Workshop / VIA University College.

More about Michelle and Uri

Panel speakers

Speaker at CAGA24: Anee Jayaraj

Anee Jarayaj

Anee is a PhD student at the University of Glasgow, researching EU policy for financial incentives to promote environmental sustainability in the audiovisual industry. She’s also a Research Assistant at the Technical University of Denmark, focusing on sustainability guidelines for productions.
Speaker at CAGA24: Aurelie Pétit

Aurélie Petit

Aurélie is a PhD Candidate in the Film Studies department at Concordia University, Montréal. She specializes in the intersection of technology and animation, with a focus on gender and sexuality. 
She is currently a Doctoral Fellow in AI and Inclusion at the AI + Society Initiative (University of Ottawa), working with Prof. Jason Millar on the ethics of non-realistic animated pornography.
Speaker at CAGA24: Chris Ebeling

Chris Ebeling

Chris Ebeling, a world-class Animator, Creative Director, and Digital Artist, has contributed to Hollywood hits like The Lego Movie and The Great Gatsby. His expertise extends into AI, WEB3.0, spatial computing and games, shaping the future of digital entertainment. 
At the University of Technology, Sydney, he founded the Animal Logic Academy, mentoring in animation and visualization. Co-founder of Virtually Human Studio, Chris launched the pioneering blockchain game ZED.RUN. Now, as Chief Creative Officer at Behaviol, he's leading creative strategies for emerging tech in sports entertainment. Chris also heads Beyond Horizon, a consultancy advancing businesses in the digital era. 
Speaker at CAGA24: Christian Müller

Christian Müller

Christian Müller has worked as a creative producer in various areas of the cultural and creative industries for over 25 years. At Animationsinstitut he is responsible for Beyond Study activities, which aim to develop talent and productions to bridge the gap between education and professional future.
Speaker at CAGA24: Claudius Stemmler

Claudius Stemmler

Claudius Stemmler is an academic researcher working in the AniVision research project at the University of Tübingen’s Institute of Media Studies. He holds a B.A. in Film Studies, an M.A. in Media Studies, and is currently working on his dissertation on video game designer Hideo Kojima. 
Speaker at CAGA24: Eilís Nolan

Eilís Nolan

Eilís Nolan is an assistant lecturer at Dún Laoghaire Institute Of Art, Design and Technology in Ireland. She gained her MA by Research in 2022 for research into the reflexive relationship between the perception of disease and visual culture. She also works as an animation professional.
Speaker at CAGA24: Jakob Høgel

Jakob Høgel

Co-founder and co-owner of Kaspar, a Danish startup company engaging with machine learning. Head of Education and Research at the National Film School of Denmark. Co-founder of Rough Cut Service, a consulting collective of world-class editors. Film commissioner at West Danish Film Fund. 

Speaker at CAGA24: José Raimundo

José Raimundo

José Raimundo is a Communication Designer and holds a PhD in Digital Media by developing a framework to design and analyse games to enhance creativity. He teaches 2D/3D digital artwork and animation, and is advancing this with virtual production pipelines at Instituto Politécnico do Cávado e do Ave.
Speaker at CAGA24: Martina Scarpelli

Martina Scarpelli

Martina Scarpelli is an award-winning director and researcher with a background in Fine Art and animation. She is co-founder of PLASTIC Collective, creative director at Museum Wibergis, researcher at The Center for Digital Arts and Sciences. 

Speaker at CAGA24: Nils Gallist

Nils Gallist

Nils holds a Master's in Digital Arts and has 5 years of experience as a 3D artist, specializing in hybrid and digital theatre productions and immersive online events. 
As part of the artist collective "minus.Eins," he gained recognition during the pandemic for creating digital 3D worlds and producing events for institutions like the Ars Electronica Festival and Staatstheater Nürnberg, where his work earned an award nomination. He is also a co-founder and technical lead of Extended Reality, focusing on creating digital and augmented environments, including Digitalstadt Kitzbühel. 
Speaker at CAGA24: Rachel Van Rooyen

Rachel van Rooyen

Rachel van Rooyen is an animator and lecturer at the University of the Witwatersrand in South Africa. Her research explores animating memory, and the semiotics involved in adapting biblical text into stylised media.
She is a coordinator for Animation Xchange, an initiative connecting students and industry professionals in the South African animation community.
Speaker at CAGA24: Silke Hassreiter

Silke Hassreiter

Silke Hassreiter is a researcher and lecturer in research methodology for the Master's Game Technology at Breda University of Applied Sciences. Her expertise lies in qualitative research methods, ethnography, and action research. 

Before joining BUas in 2007, Silke accrued 13 years of experience as cinematographer and video editor, contributing to TV productions globally. Currently, she is actively involved in the PANEURAMA Project, which endeavours to connect higher education institutions with the rapidly changing demands of the Animation, Games, and VFX industries to help better equip young talent with the skills demanded by future careers. Silke is part of the BUAS Creative & Entertainment Games Research Team.
Speaker at CAGA24: Svend Ghani Nordby

Svend Ghani Nordby

Svend Ghani Nordby has over 20 years of experience in technical solutions for animation and media productions including pipeline, software solutions and production support

 

 

 

As head of Media Tech at The Animation Workshop he provides technical support and consultancy on the many film and interactive productions at the school as well as advising on R&D projects and knowledge sharing in the areas of technical production methods and tools

Speaker at CAGA24: Trygve Nielsen

Trygve Nielsen

Trygve Nielsen is a Ph.D. student in animation. He has worked as an animator, musician and educator, and is now researching visual music. He is interested in the media technology of the past and the future and does through his own practice explore untraditional potentials of this technology.
Speaker at CAGA24: Victoria Wolfersberger

Victoria Wolfersberger

(AT) is a freelance filmmaker and digital artist based in Upper Austria. Her skill sets are producing, sound design and motion graphics with a focus on audiovisual synergies to create immersive experiences. 
She is also an assistant professor at the University of Applied Sciences Upper Austria, Campus Hagenberg and part of the board of the ANIMA PLUS association (Austria). Victoria graduated from the University of Applied Sciences Upper Austria and has a bachelor’s degree in “Media Technology and Design” and a master’s degree in “Digital Arts”. 

Moderators

Lana Tankosa Nikolic

Lana Tankosa Nikolic

Lana is an established producer of award-winning animation and immersive multimedia projects embracing animation, digital arts, VR, theatre and performance.

Lana is the founder of Late Love Production, collaborating with acclaimed directors like Michelle and Uri Kranot, Paul Bush, Jakob Tekla Jørgensen, and Martina Scarpelli. She worked as Educational Coordinator at The Animation Workshop for 12 years, producing over 70 NGO projects.

Lana co-produces internationally and has secured support from Creative Europe, the Danish Film Institute, and others. Her films have won prestigious awards, including the Crystal in Annecy and the Golden Lion in Venice. She also leads several projects, including Animation Sans Frontières and PLASTIC Collective.

Andrea Polywka

Andrea Polywka

Andrea Polywka earned a B.A. in art history, musicology, and media studies from Philipps University Marburg and an M.A. in Audiovisual Media and Cinema Studies from Goethe University, Université Paris Ouest Nanterre, and University of Montreal.
Since 2020, Andrea has been part of the "Animation and Contemporary Media Culture" network, supported by the DFG, and serves as a speaker for the SIG "Animation" of the Society of Media Studies. She currently works with the "NFDI4Culture" consortium at Philipps University Marburg, focusing on research data related to cultural heritage.
Juergen Hagler

Juergen Hagler

FH-Prof. Dr. Juergen Hagler is an academic researcher and curator at the interface of animation, game, and media art. He studied art education, experimental visual design, and cultural studies at the University for Art and Design Linz, Austria. 
He is a Professor of Computer Animation and Media Studies and leads the Digital Arts programs at the University of Applied Sciences Upper Austria. Since 2014, he has co-led the Playful Interactive Environments research group, focusing on new forms of interaction and playful mechanisms. He has been involved with Ars Electronica since 1997 and has directed the Ars Electronica Animation Festival since 2017. He also founded the Expanded Animation Symposium and ANIMA PLUS, an organization supporting animation art and culture.
Peter Vistisen

Peter Vistisen

Peter Vistisen's research focuses on visualization, animation sketching, and prototyping, particularly in emerging media technologies with no established user experience conventions. He explores how animation can serve as a design method for evaluating user interactions and experiences before developing costly prototypes.

Since 2015, Peter has initiated various projects aimed at demonstrating the role of animation in fields such as health, science, and citizen communication.

His work emphasizes how animation can enhance clarity and engagement in these areas. He also co-founded the interdisciplinary Science Visualization (SciVi) conference, which focuses on using interactivity and visual design in science communication. Through SciVi, Peter has developed theoretical principles that highlight the differences between the factual and functional use of animation in educational contexts and its more traditional roles in entertainment and the arts.

Mark Flanagan

Mark Flanagan

Mark, originally from Dublin, pursued his passion for film across the globe. After starting out as an architect, he discovered a love for 3D art and animation, leading him to retrain and join the UK games industry
He has since worked with companies like Codemasters, Pixar’s RenderMan Group, Dneg, ILM, Epic Games, and Netflix. Now the Manager of L&D at Animal Logic in Sydney, Mark has spoken at major industry events including GDC, FMX, Siggraph, and View, while actively contributing to various communities.
Alex Widdowson

Alex Widdowson

Doctor Alex Widdowson is a UK/Denmark based filmmaker, academic, and festival director. He recently completed his PhD on animated documentary ethics at Queen Mary University of London. 
Søren Klit Lambæk

Søren Klit Lambæk

Software developer with over 15 years of experience in the games/graphics and simulation industry in the UK. Singlehandedly, developed an animation software from scratch in C++, Pixie3D. Co-founder and designer of a new software engineering education with focus on games and XR at VIA (Viborg, Denmark).